CHANGES MADE ON:

2021-12-16 14:01:57

- Changed crashing calculations system;
- Limited max reachable speed to 3000;
- Fixed bug with plane exploding mid air due to calculations overflow;
- Made first version of simplest hitbox;
- Made Ammo system for honey bullets;
- First version of stinger;
- Plane now has to land with roll less than +-15* and pitch +-15* to avoid collision;
- Roll now make you turn sharper;
- A & D now adjust roll, so you can control landing, turning or for example bullet rotation better;

2021-12-17 08:18:54

- Added gun detection function;
- Bullets now follow pitch rotation;

2021-12-18 13:41:13

- Removed gun detection function because it was buggy and ran quite few commands (Gun detection still works, but with not such a great precision);
- Backroll and autoroll are no longer active when player holds A or D (this prevented player to be able to overwrite autoroll and backroll control of a plane);
- Learned how to dynamically store CustomModelData;
- Increased fire rate on honey bullets;
- Increased speed of honey bullets;
- Life of honey_bullets is now 1s;
- Planes now roll 50% faster;
- Plane's pitch adjust is 50% faster;
- Plane roll doesn't affect yaw turn as much anymore;
- Adjusted Bullet damage;
- Fixed few bugs with bullets copying motion from other planes;
- 2nd version of stinger (lasts longer) and can be interupted by pressing Q again;

2021-12-22 08:50:25

- Added function for tracking projectile owner (mostly for feedback purposes);
- Stinger version 2: last shorter, plane speed backwards doubled, optimised a bit as well;

2021-12-26 22:25:18

- Fixed feedback function (bugs and optimisation);
- Started work on collision system (planes pushing planes);

2021-12-27 10:36:05

- Improved plane collision physics (two planes flying behind each other no longer explode when difference in their speed is low);
- Planes now go over dirt paths (+shaking animation);
- Planes now explode on impact with water;

2021-12-28 08:55:57

- Smoke dispersing less when plane crashes;

2021-12-29 19:00:25

- Fixed feedback function bug this time hopefully (needs testing);
- Plane collision physics redo started;
- Decreased speed of honey bullets;
- Made hitbox for planes hit by projectiles;

2021-12-30 08:39:33

- Plane collision system alpha version done (needs testing);

2021-12-31 14:36:06

- Breaking power is doubled now;
- Roll & Pitch rotation when landing now have to be alligned within 20° to 20° (previously 15° to -15°);

2022-01-02 22:35:42

- Bullet owner function working now;
- First version of feather clump done;

2022-01-03 10:06:42

- Added damage falloff to the bullets;
- Feather clump travels faster now and charges faster;
- Added explosion damage for feather clump;
- First version of eggnade done;

2022-01-04 21:41:18

- Yaw turning faster overall;

2022-01-05 10:32:54

- Started working on spitwater;
- Explosion damage now has a distance falloff as well (further from center of explosion = less damage taken);
- Eggnade damage increased to 3000 with max explosion radius of ..3 distance;
- Added explosion falloff damage to feather clump as well;
- Feather clump now deals maximum 1000 damage in radius of ..5 distance;

2022-01-08 14:36:46

- Reworked damage falloff function;
- Cone shot now has 5 bullets in a chamber;
- Made first version of spitwater's primary weapon;
- Made first version of spitwater's dash;
- Dash is an active ability, it increases your plane speed by 400 and makes your plane's rotation instantanious for 10 seconds (cooldown lasts for 27 seconds);
- Honey bullets now decrease target aircraft speed by 10;

2022-01-10 20:05:48

- Helicopter physics first version;